The significance of technology in education has been consistently growing over the recent years, from free online courses to game-based learning. Technology has found its way into the learning process,…
What was your experience of your last digital project? Was it a smooth, effortless transition? Or a painful, misleading and ultimately disappointing journey that left you frustrated and disengaged? If…
Today, we are bombarded with choice, and choosing the right edtech solution is no different. The marketplace is muddled, and the task of finding the best solution can seem near…
Bogusevschi, D., Bratu, M., Ghergulescu, I., Muntean, C. H., & Muntean, G.-M. (2018). Primary School STEM Education: Using 3D Computer-based Virtual Reality and Experimental Laboratory Simulation in a Physics Case…
El Mawas, N., Ghergulescu, I., Moldovan, A., & Muntean, C. H. (2018). Pedagogical based Learner Model Characteristics. Presented at the Ireland International Conference on Education. http://www.iicedu.org/Proceedings/IICE-2018-April-Proceedings.pdf Abstract The personalisation and…
Lynch, T., Playfoot, J., De Nicola, C., Di Salvadore, F., & Ghergulescu, I. (2018). Gamification elements in STEM subjects – Lessons learned from NEWTON Project. In IPeTEL workshop IICE conference.…
Conor Flynn, COO of Adaptemy discusses the importance of adopting adaptive learning, and how teachers are working alongside tech During the early days of edtech, we techies did little to…
With over 30 years research in the field, adaptive learning solutions have certainly evolved. It has moved from a “technology of the future” to become realised in large-scale implementation…
Digital is transforming the learning process. That was Teuvo Sankila’s take-away message at the What Works? Education Conference at the 2018 London Book Fair. As Publishing Director at Otava Publishing…
There is a misconception that creating content for adaptive learning systems is incredibly complex. Because of this, it’s often assumed that either the adaptive technology partner creates content for publishers,…